These concepts present unique and creative approaches to investigating the artistic possibilities of visual technology. By combining technical ability, creativity, and a thorough awareness of developing technologies, artists can produce innovative and inspirational works that push the frontier of what is feasible.
These interactive sculptures employ projections, sensors, and motors that react to viewer motions or ambient conditions.
It develops immersive environments that mix physical and digital components using projection mapping, sound design, and haptic feedback to create multi-sensory experiences.
These are original, customized artworks depending on personal preferences, interests, or data using artificial intelligence.
They present interactive stories whereby viewers’ decisions and actions could affect the course and result of the narrative.
These transform public areas with augmented reality (AR) overlays, which add layers of information, art, or interactive components to real-world surroundings.
There’s a creation AR-enhanced clothes or accessories showing vibrant images or animations.
Showcase VR stories that allow viewers to interact with characters and surroundings, enveloping them in magical worlds or historical events.
Create virtual museums that provide original viewpoints on art history and modern artists.
The artworks include live entities or biological processes to investigate the junction of biology and technology.
Visual technologies can help to create unique and educational renderings of brutal biological facts.
The type of art based on algorithms on mathematical rules or random processes that produce original, erratic artwork. This is generative art—algorithmic art.
There are interactive systems whereby viewers’ inputs or activities might affect art creation.
This is the combined aspects of AR and VR that will provide mixed reality (MR) art hybrid experiences and merge the physical and digital spheres.
It creates MR systems that let viewers and artists work together on producing and enjoying art.